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Whats that all about then You already know that when you block someones move, you get to do stuff before them. Most fighting games in recent years, including Tekken 7, run at 60 frames per second.Frame data tells us the speed of moves in the game in various aspects: how long they take to hit the opponent, how much of an advantage/disadvantage the player gets after the move successfully connects/is blocked and much more. Then you hear some folks mention that certain moves are unsafe or launch punishable. If we were to provide the data, it should be done properly with all the necessary information and explanation. Tekken 7: Frame data for new players, part 3 On punishment Youre still new to Tekken, but you kind of understand frame data a bit. Having said that, we also are aware that the fighting game scene is becoming more and more competitive each passing day and that many players would enjoy an official release of the frame data. According to the Tekken team’s Mark Julio, frame data will be made available in Practice Mode.
#TEKKEN 7 FRAME DATA SERIES#
The second reason is that officially releasing the data would put off new comers to the series by giving the vibe that the frame data must be studied closely for the game to be enjoyable which is not what we are aiming for. Bandai Namco Studios is adding some interesting new features to Tekken 7 to help players improve. View frame data using one of two different modes: 'Simple Display' and 'Detailed Display. Online multiplayer on console requires Xbox subscription (sold separately). This content requires a game (sold separately). If we released the data officially we would be undermining this experience that many enjoy. For ages 16 and over, Bad Language, Violence. The first reason is that the act of figuring out frame data and sharing it within the community is fun and part of the game experience. Please provide us the frame data for each character and make it available for browsing in the Training Mode.Īs Project Soul, not releasing frame data is part of our policy.